Game Mechanics
The main goal of this game was to create a game that would maximize replay ability. We did this by providing a unique experience each run through.
The map was randomly generated, and it's size was determined by the selected difficulty. Monsters would all start as Mummies, but evolve over time down multiple tiers of branching lifecycles. Different branches included ranged creatures, tanks, spawners, and more. Rooms that become overwhelmed would begin to spread to adjacent rooms, slowly flooding the map and making certain routes dangerous. Using Gems to shutdown certain rooms is a key part of the main strategy. Although clearing rooms was possible, clearing each room one by one means other rooms grow out of control and begin to spread. A good strategy is to see which life cycle certain creatures are going down, and kill the low level ones of the branch that causes you the most issues. |