My Projects
Welcome, My name is Matthew St.Germain, recent grad from Concordia University. This site contains some of my past projects, made by myself during my spare time for fun, or under an academic environment. My main focus is software architecture and gameplay mechanics.
Being a programmer at heart, and Paint.Net artist out of necessity. The programming I can assure you is solid, but is the opposite of what you should expect from the art.
Being a programmer at heart, and Paint.Net artist out of necessity. The programming I can assure you is solid, but is the opposite of what you should expect from the art.
Ants AiA game that allowed users to program Turing machine based Ai for an ant colony. The goal was to make a sustainable colony
|
Catacombs of DespairA game where monsters in a randomly generated catacomb maze would evolve down different life cycles. They would spread when they overwhelmed their rooms. It is up to you, the hero, to stop them.
|
Fortunate SoupGame created in 48 hours for Game Jam 2016 at ETS. You control a village side witch who is continuously told of the towns woes and expect to craft a potion to help out. In exchange for some of the towns produce. A city-builder survival game of deduction where you must decipher what ingredients would be beneficial to your town's crops and populace, or would unleash such terrors flaming hurricane of bovine.
|
Rabbit HabitsSimulation for a mix of two different machine learning (BMM and Genetic) to be applied to a group of wolves hunting an automated/player controlled rabbit.
|
Color BlindConcept Project for information sharing and statistic collecting amongst guards in a town with an assassin(player). However everyone suffers some form of color blindness and will report the crime skewed
|
How UnfortunateA mobile game about survival, climb a tower of falling shapes before getting crushed.
|
More projects to come from the past and future.