About Me
I build video games. I do so as a hobby because it is seriously one of the most enjoyable experiences that surpasses even hiking. I believe that video games, just like sports and board games, help teach us about life. These lessons may be improved critical thinking, risk vs reward analysis, money management, teamwork, and many more.
Games are addicting. So it's important to make sure our games give our players these lessons that improve their life as opposed to being simple opiate painkillers. Games have a certain threshold where you cease to still take away values from a game, but you've played it long enough you don't feel like playing other games. We can build games that infinitely scale if we build the proper software architecture and game design. Instead of building a game that continually requires Content added by the developer side.
I believe the best way to make a game, is to base the direction of the game off the current existing architecture. Create new features based off currently existing and solid features. Instead of building mutually exclusive features that all require integration testing in the end.
Games are addicting. So it's important to make sure our games give our players these lessons that improve their life as opposed to being simple opiate painkillers. Games have a certain threshold where you cease to still take away values from a game, but you've played it long enough you don't feel like playing other games. We can build games that infinitely scale if we build the proper software architecture and game design. Instead of building a game that continually requires Content added by the developer side.
I believe the best way to make a game, is to base the direction of the game off the current existing architecture. Create new features based off currently existing and solid features. Instead of building mutually exclusive features that all require integration testing in the end.