Biomes
Each biome produced 3 unique resources. These resources would be sent to the Village Center at the end of a day. The villagers would take what they required (food to feed, wood to build more houses for more population...) and then give the excess to the witches. Minus a small portion which they would store in the warehouse in case of a unexpected shortage. Each biome had a column in the ResistanceMatrix, which would determine how much damage (or health) it would receive from a certain spell type. For example, the "Forest" biome recieved varying amounts of health from Water, Light, beasts and Insects. It took alot of damage from Fire and some from Dark. The Water biome benefited from insects (feeds the fish), and etc. The more health a biome has, the more resource it produces
Village and Villagers
Villagers would roam around the village during the day. They have 3 stats; Happiness, Health, Healthiness. The amount of population and their happiness increased productivity, which would yield more resources. Health came from taking damage from spells, and they would die if it went to zero, and healithness came from Light and Dark spells, as well as insects. If they became too unhealthy, they would become plagued and spread it to others. At the end of the day, the total average values for all the villagers are summed up, and become the new starting values for the villagers (+/- random value) the next day. When a population becomes too large, they build houses with excess wood resource, which allows for more villagers. Although those can be destroyed by spells